Unicopia Beta time


I'm pleased to announce the release of Unicopia's first beta (v0.3.0).

 Available in the new 6-level demo are greedy and speedy awards, the ability to drop-through one-way platforms, controls to peek up and down the level, and numerous tweaks such as updated difficulty balancing, and enhanced jumpenomics.

! ! ! Coming Soon ! ! !

Closed beta testing will kick-off in June, so drop me a DM or comment if you'd like to join the Discord and experience the game in full, including 3 modes, over 40 levels, and rainbows of retro fun.

--------

Beta change Log

 N.B. Not all features accessible in demo.

  • [GamePlay] Added play drop-through one-way platforms.
  • [GamePlay] Added peek up and down.
  • [GamePlay] Added horn collider to burst rolling balls.
  • [GamePlay] Added level awards.
  • [GamePlay] Reduced horizontal deceleration when jumping.
  • [GamePlay] Added gap tolerance nudge when falling v.close to platforms.
  • [GamePlay] Added variable smoothing to upward camera movement.
  • [GamePlay] Temporary invulnerability after teleport.
  • [GamePlay] Cornelia flashes rainbow colours when invulnerable.
  • [GamePlay] Rolling ball speed and acceleration tweaks.
  • [GamePlay] Added difficulty mode time-scaling.
  • [GamePlay] Added Steam Achievements.
  • [GamePlay] Added Steam Cloud saves.
  • [Juice] Added slight bounce to rolling balls.
  • [Juice] Added player fall animation.
  • [Juice] Added duck animation.
  • [Juice] Turned off camera variable smoothing.
  • [Content] Added Arcade, Story, and Freeplay modes.
  • [Content] Added cut scenes to Story mode.
  • [Content] Updated Score Calculator.
  • [Content] Interleaved outro cutscenes to end credits.
  • [Content] Updated credits.
  • [Content] Some level renaming.
  • [SFX] Improved boss death sound.
  • [Bug] Treat player as teleported after death to assist camera focus.
  • [Bug] Added pixel snap to camera movement.
  • [Bug] Ensure camera keeps up with teleporting target.
  • [Bug] Camera limits set to screen height on single-screen maps.
  • [Bug] Fixed position smoothing to use float-based rather than integer-based lerp.
  • [Bug] Corrected smoothing speed to use target rather than current position.
  • [Bug] Removed double-pickup of gem when horn and body touch simultaneously.
  • [Bug] Removed double-pickup of fruit when horn and body touch simultaneously.
  • [Bug] Fixed key click speed on UI controls.
  • [Bug] Fixed control load incorrectly erasing hard-coded controller events.
  • [Bug] Disable peek controls when paused.
  • [Bug] Don't crash when selecting Free Random with no completed levels.
  • [Bug] Remove end cut-scene from level select.
  • [Bug] Ensure mode and difficulty toggle emit sfx on change.
  • [Bug] Fixed unlock progress debug cheat not working.
  • [Bug] Fixed story mode progress from being tied to overall game progress.
  • [Bug] Fixed score calculator from loading after 2 levels.
  • [Bug] Fixed random levels distribution.
  • [Bug] Fixed level-selection overwriting selected difficulty mode.
  • [Bug] Stopped score flipping negative on hard levels.
  • [Bug] Fixed fast load race condition to miss next level.
  • [Bug[ Fixed out of the end cut-scene not finishing.
  • [Bug] Resized splash screen to fit SteamDeck.
  • [Bug] Resized controls reset panel to cover disabled menu options.
  • [Bug] Fixed level select control showing old level progress after reset.
  • [Bug] Fixed lifts jumping position on level load.
  • [Bug] Fixed level 2-11 bottom brick alignment.
  • [Bug] Fixed level 3-4 HUD to enabled.
  • [Bug] Stopped unfriendly ghost from triggering Evie roll.
  • [Bug] Stopped CRT toggle from locking after losing focus.
  • [Bug] Stopped controller being used to 1/2 change keys.
  • [Bug] Removed hard-coded game plays and replaced with multiple user-defined keys.
  • [Tech] Added SteamDeck controller support.
  • [Tech] Save using packed bytes and remove backwards compatibility to v1 and v2 save files.
  • [Tech] Moved used textures from /art to /cutscenes/sprites 
  • [Tech] Tidied game progress mechanism.
  • [Tech] Tidied game save mechanism.
  • [Tech] Updated to Godot 4.2.2.

Leave a comment

Log in with itch.io to leave a comment.