Edge-cases and emergent behaviour
Unicopia » Devlog
After hundreds of hours making Unicopia, and deep in the midst of squashing bug as I race towards release, I'm still amazed to find the game showing me things I didn't plan.
While the ghost's AI is pretty rudimentary, I came across this lovely piece of emergent behaviour today as the ghost pushed Cornelia towards, and then into, the spikes.
I'd been telling myself for ages I'll structure my next game that bit better to reduce the number of bugs, but realising it's the combinatorial edge cases that make for both bugs and for surprises, I'm starting to wonder if bugs are actually a sign your game has some life in it?
Unicopia
Retro 2D platformer about a unicorn racing to rescue her girlfriend from the clutches of an Evil Poodle.
Status | In development |
Author | squeakypig |
Genre | Platformer, Action |
Tags | 2D, Arcade, Female Protagonist, Gay, Godot, Retro, Speedrun, Sprites |
Languages | German, English, Spanish; Castilian, French, Italian, Japanese, Korean, Chinese (Simplified) |
Accessibility | Configurable controls |
More posts
- Porting from Steam Deck to Picade51 days ago
- Unicopia launches with Picade prize draw55 days ago
- A tale about chasing a pixel perfect tail88 days ago
- How much effort marketing an indie game?Aug 12, 2024
- Unicopia Beta timeMay 11, 2024
- Unicopia full-game alpha released!Mar 31, 2024
- Jump to it!Mar 30, 2024
- Unicopia release v0.2.4Mar 17, 2024
- The surprising fun of Boss designMar 16, 2024
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