Unicopia release v0.2.3


Play the demo in your browser now!

Following an assortment of feedback from alpha testers v0.2.3 includes a raft of changes including : difficulty adjustments;  core gameplay mechanics like the jump; various look 'n' feel changes; some level design tweaks; and some UI and bug fixes.

The complete list of changes includes: 

  • [Difficulty] Ghost starts waiting after nudging Player in EASY mode.
  • [Difficulty] Ghost now nudges rather than kills Player in NORMAL mode.
  • [Difficulty] Clock now partially resets after death in EASY and NORMAL modes.
  • [Difficulty] Level resets rather than restarts after death in HARD mode.
  • [GamePlay] Reduce player collision box with floor to reduce head-banging unicorn syndrome, and added player collision box for pickups.
  • [GamePlay] Added spawn relief against balls, bubbles, and wolves.
  • [GamePlay] Increased sensitivity for trapped platforms.
  • [GamePlay] Bubbles now always bounce when hitting one-way-platforms.
  • [Look & Feel] Changed frame timing for jump animation.
  • [Look & Feel] Added missing tail pixels to Cornelia idle frame 4. 
  • [Look & Feel] Added sparkle particles to Gems to increase desirability. 
  • [Look & Feel] Added wobble effect and glimmer SFX when player approaches gem. 
  • [Look & Feel] Added suction particles to Exit Door.
  • [Look & Feel] Made trapped platforms more visually distinct.
  • [Level Design] Level 1-4 fixed jump over Ghost. 
  • [Level Design] Level 1-7 reduced chance of missing lower gems. 
  • [Level Design] Level 1-7 swapped central spikes for 1-way platforms. 
  • [Level Design] Level 1-13 fixed weird top jump. 
  • [UI] ESC key opens pause menu when in-game, to allow exiting game without knowing pause key. 
  • [Bug] Removed Ghost Mexican stand-off after colliding with Player. 
  • [Bug] Player no longer pushes wolf through floor. 
  • [Bug] Player no longer pushes balls through floor. 
  • [Bug] Fixed PS5 controller speeding through spinboxes in options. 
  • [Bug] Fixed controller disallowing CRT on to be reset after max. 
  • [Bug] Rainbow extra life award being cut short. 
  • [Bug] Removed Choose level greedy signal connections. 
  • [Refactor] Ripped out custom collision code for area-based entity collisions.

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